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Vertebrate Sorting Relay

Teams fetch animal cards from the middle of the blacktop and come back moving like that animal to sort it into the right hoop: mammals, birds, fish, reptiles or amphibians. Students practice speed, animal movement patterns and science content.

PhaseMain activitie
Duration15 min
Ages7–10
SpaceOutdoor yard
EquipmentCardstock, hoops, cones
IntensityHigh

How to play

  1. Place 60 animal cards face down in the middle. Each of 5 teams of 5 lines up about 50 feet away next to 5 hoops labeled mammals, birds, fish, reptiles and amphibians (2 min).
  2. On the whistle, the first runner sprints to the middle, picks a card and returns moving like that kind of animal: bear crawl for a mammal, flapping arms for a bird, zigzag for a fish, crouch walk for a reptile or frog jumps for an amphibian.
  3. The runner places the card in the hoop they think is right and high-fives the next runner. Teammates can call out help (5 min).
  4. When the cards run out, the teacher checks the hoops: each correct card is a point, and mistakes are talked through together (3 min).
  5. Round two uses tricky animals, such as the bat, whale or penguin (4 min).
  6. Wrap up: each team names one feature of each group, such as hair, feathers or scales (1 min).

Rules

Variations

Easier

Use only three groups, mammals, birds and fish, with very familiar animals.

Standard

Five vertebrate groups with a different movement for each one.

Harder

Add a sixth hoop for invertebrates and cards with only the name, no picture.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Print the cards on cardstock and always include a few tricky ones to spark discussion. Coordinate with the classroom teacher so it lines up with the science unit on animals.

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