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Trail Emergency Decisions Hike

Groups of 5 hike a route around campus with a map, and at each checkpoint they open an envelope with a trail emergency (blister, thunderstorm, sprained ankle, lost hiker, heat illness) that they must handle in 2 minutes. Students practice decision-making and outdoor safety.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
Equipmentcards, first-aid kit, Backpacks, Maps
IntensityModerate

How to play

  1. Form 5 groups of 5 with roles that rotate at each checkpoint: leader, navigator with the map, medic with the first-aid kit, timekeeper, and sweep. Each group carries a backpack (2 min).
  2. Each group hikes a 3/4-mile route with 5 checkpoints, starting at a different one, at a hiking pace.
  3. Each checkpoint has a scenario card, such as "Laura has a blister on her heel" or "You hear thunder and you're on high ground."
  4. In 2 minutes the group decides and acts out the response (protect the blister, get off high ground and crouch spread apart, splint the ankle, or call 911) and writes it down.
  5. The teacher, at a central spot, scores each response 0 to 3 with a checklist (18 min of hiking in total).
  6. Debrief (5 min): each group explains its best decision and the one it would change.

Rules

Variations

Easier

Each card includes three response options, and the group picks the right one.

Standard

The group decides on its own response and acts it out in 2 minutes.

Harder

Stack two emergencies at the same checkpoint, and the group must decide which to handle first.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Write scenarios with concrete details (location, time, the hiker's condition) so the 911 call is realistic. Position yourself where you can see most of the checkpoints.

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