Traffic Light Pacing: Fast on Green, Careful on Amber, Precise on Red
Students apply the traffic light technique, common in orienteering: each leg is split into a green part (rough navigation, full speed), amber (stay alert, ease off a bit), and red (fine navigation near the control). It teaches matching speed to difficulty instead of running the same pace everywhere.
How to play
- Walk through a sample leg: where you can run without checking the map, where to slow down, and the attack point where red begins (4 min).
- In pairs, color each leg of a 6-control course green, yellow, and red with highlighters (5 min).
- Round 1: A runs following their traffic light plan while B follows a few meters back, noting whether A slowed down on amber and red (8 min).
- Round 2: switch roles on the same course (8 min).
- Compare: times, mistakes near controls, and whether the planned traffic light matched what happened (5 min).
Rules
- The observer doesn't help or talk during the run.
- Walking is fine in the red zone: precision beats speed.
- No cutting through out-of-bounds areas, even on a green stretch.
- Call out when passing and pass on the open side.
Variations
Easier
4-control course with long green stretches and very visible controls.
Standard
6 controls with all three colors on each leg.
Harder
Controls on small features and less time to color the map.
Adaptations
- Visual impairment: colors an enlarged map and runs with a guide who calls each color change.
- Limited mobility: applies the traffic light in a wheelchair by adjusting push speed on an accessible course.
- Injury: brisk walk on green and slow on red; same challenge.
Learning goals
- Match speed to the difficulty of each part of the leg.
- Identify attack points where fine navigation begins.
- Observe a partner and give them data on their technique.
Equipment for a class of 25
- school maps: 40
- highlighters: 15
- control markers: 12
- crayons: 12
- control cards: 30
- stopwatches: 15
Teacher tip
Regular colored pencils work if you're out of highlighters. The typical mistake is coloring everything green to go faster; ask where the attack point is on each leg, because that's where red starts.
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