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Three-Color Phase Card Warm-Up

Three color-coded piles of cards sit in the center, one for each warm-up phase, and pairs have to draw from them in the right order before doing each move. Students learn how a warm-up is structured while warming up the whole body.

PhaseWarm-up
Duration10 min
Ages12–14
SpaceOutdoor yard
Equipmentcards, Colored cones
IntensityModerate

How to play

  1. Place three colored cones in the middle of the gym, each next to a pile of cards: green for joint mobility, yellow for general activation, and red for sport-specific or higher-intensity moves.
  2. Pair students up and spread them around the edges, about 15 yards from the center.
  3. For the first 3 minutes, each pair jogs to the green pile, draws a card, returns to its spot, and does the move for 30 seconds; one partner reads and leads, the other follows.
  4. From minute 3 to 6, pairs draw only from the yellow pile, switching leaders on every card.
  5. From minute 6 to 9, pairs draw from the red pile; before starting, they say out loud which body part the move gets ready.
  6. In the last minute, ask three pairs to explain why red never comes first.

Rules

Variations

Easier

Use only two colors: mobility and general activation.

Standard

Three colors in order, switching at the 3- and 6-minute marks.

Harder

Pairs decide when to change colors but have to justify it by how warm they feel and their heart rate.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep the red pile small and very safe; the typical mistake is going all-out on sprints. At the end, ask what they noticed in their heart rate as the colors changed.

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