Team Pre-Game Activation Routine
Each team in a class tournament designs its own pre-game activation routine, with exercises in formation, passing drills, and a team cheer to finish, and runs it at the same time as its opponent. It prepares the body, unites the team, and builds initiative and shared leadership.
How to play
- In the previous class, each team (4 teams of 6-7 in their own pinnie color) designs a 6-minute routine: mobility in formation, traveling drills in lines, passing drills with a ball, and a team cheer or clap to finish.
- Every team member leads at least one part of the routine; the assignments are written on a sheet the teacher checks.
- When class starts, each team sets up on its half of the field, facing the team it will play next.
- On the signal, both teams run their routines at the same time (6 min), with each part's leader calling the cues out loud.
- At the end, each team does its cheer in a huddle and the captains shake hands at midfield (1 min).
- Feedback (3 min): each opponent picks the best part of the other team's routine and explains why, and the teacher highlights one detail for each team.
Rules
- The routine must build from lower to higher intensity and last about 6 minutes.
- Team cheers can't include insults or taunts at the opponent.
- Safety: pass from a suitable distance and never throw to someone who isn't looking.
Variations
Easier
The teacher hands out a template with phases and teams only choose the exercises.
Standard
Each team designs a 6-minute routine with a closing cheer, and every member leads a part.
Harder
The routine must include one drill specific to the tournament sport and one reaction drill on the captain's signal.
Adaptations
- Limited mobility: the student leads one part of the routine and joins passing drills from a set spot.
- Shy students: they can lead the passing segment, which feels less exposed, alongside a teammate.
- Lower fitness: the team builds 20-second active breaks into the routine.
Learning goals
- Design a pre-competition activation routine as a team.
- Take the lead on part of an activity in front of the group.
- Build team cohesion and respect for opponents.
Equipment for a class of 25
- pinnies: 25
- balls: 4
Teacher tip
Team cheers are hugely motivating, but check their content first. This works great at the start of a tournament and can be repeated each game day with improvements.
PatioLab has "Team Pre-Game Activation Routine" and 2499 more activities ready to drag into your lesson and run from your phone in the gym.
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