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Team Fitness Hangman

This is the classic hangman game drawn in chalk on the blacktop, but each team has to earn the right to guess a letter by finishing a fitness challenge. It combines strength and endurance work with vocabulary and smart letter-guessing strategy.

PhaseMain activitie
Duration20 min
Ages8–11
SpaceOutdoor yard
EquipmentChalk, Challenge cards, cones
IntensityModerate

How to play

  1. Chalk the blanks for a class vocabulary word in the middle, such as "skeleton." Make 5 teams of 5, each at its cone about 50 feet from the board with a deck of challenge cards (2 min).
  2. The team draws a card and everyone completes it: 10 squats, 15 jumping jacks, a 20-second plank or a shuttle run to the wall and back.
  3. Then the team's runner goes to the board and calls a letter. If it's in the word, the teacher writes it, and the team scores a point for each time it appears.
  4. If not, it goes on the misses list and the team's figure gets one more line; if the figure is finished, the team does a double challenge.
  5. To guess the whole word, the team first does 30 jumps together; a correct guess is worth 5 points and a new word starts (3 words, 15 min).
  6. At the end, teams explain what the words mean (2 min).

Rules

Variations

Easier

Use short words with a picture clue and challenges with fewer reps.

Standard

Words of 7 to 10 letters from class vocabulary and challenges of about 30 seconds.

Harder

Use short phrases or sayings and challenges that link two exercises.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If you'd rather avoid the hangman image, draw a snowman that melts piece by piece. Pick words from other subjects with the classroom teacher to reinforce what students are learning that week.

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