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Team-Designed Warm-Up Cards

Each team of four designs a four-exercise warm-up on cards following the phases mobility, general activation, sport-specific, and speed, and then leads it for another team. Students build independence in warming up and practice communicating clearly.

PhaseWarm-up
Duration12 min
Ages13–16
SpaceOutdoor yard
Equipmentcards, Markers, cones
IntensityModerate

How to play

  1. Make teams of 4 and give each team 4 blank cards and a marker. Each card has a fixed heading: mobility, general activation, sport-specific for the current unit, and speed.
  2. Minutes 0-3: each team writes one exercise per card with a name, reps or time, and a simple drawing. The teacher checks that each one is safe.
  3. Minutes 3-4: teams pair up (A with B) and move to a coned-off area.
  4. Minutes 4-8: team A leads its warm-up for team B: each member explains and demonstrates one card and gives feedback for 1 minute.
  5. Minutes 8-11: switch roles and team B leads its warm-up for team A.
  6. Minutes 11-12: each team gives the other one thing they liked and one improvement; the best cards are saved for future classes.

Rules

Variations

Easier

The teacher hands out a bank of illustrated exercises and each team just picks and orders four.

Standard

Each team invents and leads four exercises, one per phase.

Harder

Add a fifth card with an original 2-minute activation game.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The first time, teams take longer to write; post a completed sample card where everyone can see it. Store the cards in a box for each class so the warm-ups can be reused in later lessons.

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