Team AMRAP Challenge
Teams complete as many rounds as possible of a set exercise sequence within a time cap, splitting the work however they like. It builds overall endurance and teaches students to manage effort as a group.
How to play
- Make 5 teams of 5. Write the round on the whiteboard: 30 jump rope skips, 20 squats, 10 modified push-ups, and a shuttle run to a cone 15 m (about 50 feet) away and back (2 min).
- Each team decides how to split the reps: they can divide them, but every student works on at least two exercises per round (2 min).
- First 7-minute AMRAP: the team counts completed rounds and writes the score on the board.
- Active rest for 2 minutes walking and drinking water; teams review their strategy.
- Second 7-minute AMRAP with the same round: the goal is to match or beat their own score, not other teams'.
- 2-minute wrap-up: each team compares their two scores and explains which strategy change worked.
Rules
- Only one student jumps rope at a time, in a clear area.
- Reps with poor form don't count; teams hold each other accountable.
- Nobody sits out a full round.
- If anyone feels dizzy or in pain, they stop and tell the teacher.
Variations
Easier
5-minute AMRAP with half the reps on each exercise.
Standard
Two 7-minute AMRAPs with the four-exercise round.
Harder
Add a fifth exercise of 10 easy burpees and make the second AMRAP 9 minutes.
Adaptations
- Limited mobility: take on equivalent seated exercises, such as wall ball tosses, that count toward the round.
- Shy students: teams plan their strategy quietly and scores aren't read out if someone prefers not.
- Lower fitness level: assign fewer reps to students who need it without penalizing the team.
Learning goals
- Improve overall endurance by combining strength work and running.
- Distribute effort across the team based on each student's abilities.
- Compare personal performance across two attempts to measure improvement.
Equipment for a class of 25
- yoga mats: 10
- jump rope: 5
- cones: 5
- whiteboard: 1
Teacher tip
The classic mistake is starting too fast and crashing by minute 4; encourage a sustainable pace. Post each team's first score on the board so they compete against themselves.
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