PatioLab
Home › Activity library › Main activities for High School › Table Tennis: Drive and Backhand Technique

Table Tennis: Drive and Backhand Technique

Table tennis focused on forehand drive and backhand technique, covering the grip, ready position, guided rallies and games to 11. Students develop hand-eye coordination and ball control.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceGym or classroom
EquipmentPing-pong tables, Paddles, balls
IntensityModerate

How to play

  1. Review the shakehand grip and the ready position with knees bent and paddle in front; pairs or groups of three per table (3 min).
  2. Forehand drive: brush the ball low to high and forward, closing the paddle face, rallying crosscourt forehand to forehand (6 min).
  3. Backhand: hit in front of the body using the elbow as the pivot, rallying crosscourt backhand to backhand (6 min).
  4. Alternating rally: one player always hits to the same spot while the partner alternates forehand and backhand; switch roles every 2 minutes (6 min).
  5. Games to 11 points with 2 serves each; in groups of three, the waiting player umpires and plays the next game (8 min).
  6. Collect balls and paddles and share which stroke improved most (1 min).

Rules

Variations

Easier

Slow cooperative rally, counting hits in a row.

Standard

Alternating forehand and backhand in a guided rally.

Harder

Game where points won with a forehand drive count double.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep a bin of balls at each table so no time is lost chasing them. The typical backhand mistake is hitting off to the side: cue students to contact the ball in front of the belly button.

Add this activity to your lesson

PatioLab has "Table Tennis: Drive and Backhand Technique" and 599 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, Balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce. Students work on striking, court positioning and quick decision-making.

Coordination Moderate intensity

Acrosport in Groups of 4

⏱ 25 min👥 Ages 12–16📍 Gym or classroom
Equipment: mats

Partner and group stunts (acrosport) in groups of 4: building simple human pyramids and balances with bases, flyers and spotters while following safety rules. Students develop strength, balance, cooperation and creativity by linking poses together.

Cooperation Moderate intensity

Adapted 6v6 Volleyball

⏱ 30 min👥 Ages 12–16📍 Field
Equipment: Volleyball, net, pinnies

6v6 volleyball with adapted rules so the ball stays in play longer and the whole team takes part: catching is allowed on the first contact and serves come from closer in. Students practice the set, the forearm pass (bump), the serve and rotation.

Striking High intensity

Adapted American Football: Flag Football

⏱ 35 min👥 Ages 16–18📍 Field
Equipment: Flag belts, Footballs (oval balls), cones

Flag football: a non-contact version of American football where a play ends when a defender pulls one of the flags from the ball carrier's belt. Students work on throwing a football, team strategy and fair play.

Cooperation Moderate intensity

Adapted Baseball/Rounders with Batting

⏱ 35 min👥 Ages 16–18📍 Field
Equipment: Bats, balls, cones

A modified bat-and-ball game, somewhere between baseball and rounders, with hitting a softly pitched ball, running four bases and organized fielding. Students practice striking with an implement, catching, decision-making and team strategy.

Coordination Moderate intensity

Adapted Beach Volleyball (No Net)

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: Balls, cones

Modified 2v2 beach volleyball with no net: a line of cones on the ground divides the courts and the ball must travel high over it. Students practice sets, forearm passes (bumps) and communicating with their partner.

Cooperation Moderate intensity