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Streets and Alleys

Classic chase game where most of the class forms a grid with arms stretched out, creating lanes that switch direction on a signal. Students practice a variety of locomotor skills, quick changes of direction and listening skills.

PhaseMain activitie
Duration15 min
Ages7–8
SpaceOutdoor yard
Equipmentpinnies, cones
IntensityModerate

How to play

  1. Make two groups of 12-13. Each group forms a 3-by-3 grid of students about 5 feet apart, marked with cones; extra students wait by a cone.
  2. The grid faces forward with arms out to the sides: these are the 'streets.' On 'Alleys!' everyone makes a quarter turn and the lanes switch (2 minutes of practice).
  3. One pair per grid plays: the chaser wears a pinnie. They may only move along the lanes, using the skill the teacher calls: running, sliding, giant steps or two-foot jumps.
  4. Every 8-10 seconds, call 'Streets!' or 'Alleys!' The round ends with a tag or after 40 seconds.
  5. The pair joins the grid and a new pair steps in from the cone. Play for 10 minutes so everyone chases and runs; in the last round, students pick their own skill.

Rules

Variations

Easier

The chaser speed-walks while the runner may jog.

Standard

One pair per grid, a called locomotor skill and a switch every 8-10 seconds.

Harder

Use two chasers and switch the streets with a single clap only.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use court lines or cones so each student knows their spot and the grid keeps its shape. Remind wall players that dropping their arms breaks the game: they are the most important part.

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