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Static or Dyno: Two Ways to Solve the Same Move

Low moves are marked with a far handhold that can be reached statically or with a small, controlled dyno. Students try both, compare cost and risk, and decide which to use based on the move and their body.

Illustration of the PE activity Static or Dyno: Two Ways to Solve the Same Move
PhaseMain activitie
Duration30 min
Ages16–18
SpaceGym or classroom
EquipmentWall bars, mats, Colored tape, Observation checklists
IntensityHigh

How to play

  1. Teacher demo of a static move (three points of contact, slow reach) and a mini-dyno (leg drive, hand catches) (4 min).
  2. Guided mini-dyno practice 30 cm off the floor with a planned landing on the mat (6 min).
  3. Groups of three on four marked moves: each climber tries static and dyno; the third person logs what worked and how many tries (10 min).
  4. Group analysis: which move called for a dyno and why? (distance, hold size, feet) (5 min).
  5. Final round: each student picks their method for all four moves and tries to link them (5 min).

Rules

Variations

Easier

Short moves where the dyno is barely a stretch.

Standard

Four medium-distance moves.

Harder

Smaller target holds that demand a precise catch.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

On wall bars, sideways dynos between two sections work better than vertical ones. The usual mistake is throwing with the arms: the power comes from the legs and hips.

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