Static or Dyno: Two Ways to Solve the Same Move
Low moves are marked with a far handhold that can be reached statically or with a small, controlled dyno. Students try both, compare cost and risk, and decide which to use based on the move and their body.
How to play
- Teacher demo of a static move (three points of contact, slow reach) and a mini-dyno (leg drive, hand catches) (4 min).
- Guided mini-dyno practice 30 cm off the floor with a planned landing on the mat (6 min).
- Groups of three on four marked moves: each climber tries static and dyno; the third person logs what worked and how many tries (10 min).
- Group analysis: which move called for a dyno and why? (distance, hold size, feet) (5 min).
- Final round: each student picks their method for all four moves and tries to link them (5 min).
Rules
- Feet never above 50 cm on dyno moves.
- Double mats under each dyno and nobody in the landing zone.
- Land on your feet with bent knees; don't grab the bars as you fall.
- Max five dyno tries in a row, then rest.
Variations
Easier
Short moves where the dyno is barely a stretch.
Standard
Four medium-distance moves.
Harder
Smaller target holds that demand a precise catch.
Adaptations
- Students who are hard of hearing: the observer signals the moment of the push by hand.
- Knee or ankle injury: static version only, plus observer role.
- Students afraid of falling: practice static only; the dyno is optional.
Learning goals
- Tell static and dynamic movement apart.
- Weigh the cost and risk of each option.
- Make your own technical decisions.
Equipment for a class of 25
- wall bars: 10
- gym mats: 12
- colored tape: 2
- observation sheets: 10
Teacher tip
On wall bars, sideways dynos between two sections work better than vertical ones. The usual mistake is throwing with the arms: the power comes from the legs and hips.
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