PatioLab
Home › Activity library › Main activities for High School › Starter Duty: Official Commands and False Starts

Starter Duty: Official Commands and False Starts

Students learn the sprint start protocol by taking turns as starter, recall starter and runner. They practice focus at the start and learn about officiating roles in track and field.

Illustration of the PE activity Starter Duty: Official Commands and False Starts
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
Equipmentstarting blocks, whistles, Line judge flags, cones
IntensityModerate

How to play

  1. The protocol: the teacher explains the commands ("On your marks," "Set" and the signal) and that in international competition one false start means disqualification. In class we'll use a warning and a restart (5 min).
  2. Roles in groups of six: a starter with a whistle, a recall starter with a flag who stops the race after a false start, and four runners (3 min).
  3. 15 m starts: the starter varies the time between "Set" and the signal to catch anyone who anticipates (8 min).
  4. Rotate roles until everyone has been starter at least once (6 min).
  5. Discussion: what makes starting hard, and is the one-false-start rule fair? (3 min).

Rules

Variations

Easier

Standing starts with commands read off a card.

Standard

Crouched starts with official commands and rotating roles.

Harder

Add a judge who records who anticipates and whether it's a flinch or a full start.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If there aren't enough whistles, a loud clap works as the signal. The rookie starter's mistake is always using the same hold time, which makes it easy to guess: encourage them to vary it.

Add this activity to your lesson

PatioLab has "Starter Duty: Official Commands and False Starts" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

"Switch!": Talking Defense Against Screens in 3v3

⏱ 20 min👥 Ages 14–16📍 Outdoor yard
Equipment: Basketballs, Basketball hoops, pinnies

3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.

man-to-man defense High intensity

“Throw Like a Girl”: Your Other Arm Explains It

⏱ 25 min👥 Ages 16–18📍 Field
Equipment: Tennis balls, cones, Measuring tapes, Observation checklists

In pairs, each student throws with their dominant arm and their other arm while their partner checks technique.

Coordination Moderate intensity

1 vs. 1 Channel Duel: Dodge and Score

⏱ 20 min👥 Ages 12–16📍 Outdoor yard
Equipment: Tag belts, Footballs (oval balls), cones

In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.

evasion High intensity

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch
Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies
decision making High intensity