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Stall Count Out Loud: Mark and Throw Before Ten

Warm-up in groups of three that introduces Ultimate's ten-second stall count: a marker counts out loud while the thrower pivots and passes to the receiver. It gets legs and arms going while students internalize a key rule and how to apply it correctly.

Illustration of the PE activity Stall Count Out Loud: Mark and Throw Before Ten
PhaseWarm-up
Duration8 min
Ages16–18
SpaceOutdoor yard
EquipmentFlying discs, cones
IntensityModerate

How to play

  1. In threes: one thrower, one marker and one receiver 8 m away. The teacher demonstrates how to count: "stalling, one, two..." at one number per second (1 min).
  2. The marker counts to ten without moving; the thrower pivots to both sides and passes before four (2 min).
  3. The marker now defends actively and the receiver works to get open; the thrower must release before eight (2 min).
  4. Rotate roles every 6 passes so everyone counts, throws and receives (1 min).
  5. Quick debrief: at what number did you start feeling the pressure? (2 min).

Rules

Variations

Easier

The marker only counts without defending, and the pass is valid up to ten.

Standard

Active mark with the rule to release before eight.

Harder

The receiver can only start cutting after three on the count.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students count too fast: time one count and show them the difference. It leads straight into any game.

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