Spotting School: Grips, Stance and Clear Calls
A hands-on workshop on spotting simple acrobatic skills: where to stand, where to grip and how to communicate. Without reliable spotters you can't progress in school gymnastics.
How to play
- The three spotting principles: stay close, at the level of the center of mass, and move with your partner; demo with a student (5 min).
- Station 1, forward roll: hand on the back of the neck and on the hip to guide the roll (6 min).
- Station 2, cartwheel: spotter behind, crossed hands at the waist to guide the turn (6 min).
- Station 3, handstand: thigh catch with the call 'ready-up-down' (6 min).
- Spotter test: each trio picks a station and the teacher checks stance, grip and calls on the card; finish with the most common mistakes (7 min).
Rules
- The performer doesn't move until the spotter says 'ready.'
- Grip firm areas (waist, thigh, shoulder), never wrists, ankles or clothing.
- Only spot simple, familiar skills.
- If the spotter hesitates, stop and repeat slowly.
Variations
Easier
Stations 1 and 2 only, in slow motion.
Standard
All three stations plus the final test.
Harder
One spotter instead of two, giving technical feedback to the performer after each attempt.
Adaptations
- Limited mobility: grade the spotter test with the card.
- Deaf or hard-of-hearing students: pair the call with a tap on the shoulder.
- Big size differences: form trios of similar height or spot in pairs.
Learning goals
- Learn the basic principles of spotting.
- Use safe grips and stances.
- Communicate clearly during a skill.
Equipment for a class of 25
- mats: 10
- role cards: 10
- cones: 10
Teacher tip
Use the same calls in every gymnastics lesson of the year. The classic mistake is a spotter who only watches: hands should be ready before the partner moves.
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