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Sports Moves Dice Warm-Up

The teacher or a student rolls a giant die, and each number stands for a sports move the group shadows while moving around: layup, volleyball spike, soccer kick, tennis serve, sprint start, or rugby pass. It warms up the whole body and reviews technique.

PhaseWarm-up
Duration9 min
Ages12–14
SpaceOutdoor yard
EquipmentGiant die, cones
IntensityModerate

How to play

  1. Spread the group out in a 65 x 65-foot area marked with cones. Post the key on a sign: 1 layup, 2 volleyball spike, 3 soccer kick, 4 tennis serve, 5 sprint start, 6 rugby pass.
  2. Minutes 0-2: easy jog around the area and head-to-toe joint mobility.
  3. Minutes 2-7: roll the die every 40 seconds. The group shadows the move continuously around the space: for example, on a 2, three-step approach, jump, and swing at air, then back to jogging.
  4. After each roll, a different student rolls the die and demonstrates the move before the group does it.
  5. Minutes 7-8: double roll, combine two moves in a row (for example, a sprint start into a layup).
  6. Minutes 8-9: ask which sport uses each move and which muscles worked the most.

Rules

Variations

Easier

Use only three moves and do them in place, without traveling.

Standard

Six moves from different sports performed on the move.

Harder

Students propose six new moves from lesser-known sports for the key.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If you don't have a giant die, a regular die in a clear plastic box or a spinner on the whiteboard works. Tailor the key to the unit you're teaching.

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