Shape Traffic Light: Tuck, Pike and Straight
Students jog around the gym and, when a colored card goes up, take the matching gymnastics shape on the floor or in a jump. It reviews the three basic shapes used in rolls, jumps and turns.
PhaseWarm-up
Duration10 min
Ages12–14
SpaceAny space
EquipmentBody-shape cards, mats, cones
IntensityModerate
How to play
- Easy jog between cones with arm and neck mobility (2 min).
- Red card: tuck sitting; yellow: pike sitting; green: straight lying. Take it within 3 seconds (2 min).
- Same shapes in the air with a small straight jump and soft landing (2 min).
- Face-down shapes: straight plank, pike as an upside-down V, tuck on knees (2 min).
- Two cards in a row: link both shapes without stopping (2 min).
Rules
- When the card goes up, stop near a mat, not on top of someone.
- Land jumps with bent knees and quietly.
- Pointed toes in pike and straight.
- Jogging pace, not sprinting.
Variations
Easier
Only two colors and seated shapes.
Standard
Three colors, shapes on the floor and in the air.
Harder
The teacher shows one card and says another: follow the card.
Adaptations
- Deaf students: works as is with cards; agree on a stop signal.
- Limited mobility: shapes with arms and torso from a wheelchair or sitting.
- Ankle injury: floor shapes only, no jumps.
Learning goals
- Recognize and name tuck, pike and straight.
- Warm up the whole body progressively.
- React to visual signals.
Equipment for a class of 25
- body-shape cards: 3
- mats: 15
- cones: 10
Teacher tip
Laminate the cards on large sheets so they can be seen from far away. Typical mistake: bent knees in pike; show it with a stick behind the legs.
Add this activity to your lesson
PatioLab has "Shape Traffic Light: Tuck, Pike and Straight" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More activities like this
More warm-ups for Middle School
2v2 Plus One Keep-Away Grids
getting open High intensity
30-Second Partner Passing Record
passing Moderate intensity
4v1 Warm-up Rondo
Coordination Moderate intensity
5-10-5 Pro Agility Reaction Duel
Agility High intensity
5-4-3-2-1 Shake-Out
Activation Moderate intensity
5v2 Technical Warm-up Rondo
Coordination Moderate intensity