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Self-Officiated Roundnet: Rim Shots, Carries and Hinders

Roundnet games with no referee, where the pairs settle close calls themselves, as in the sport's competitions. Students learn the most common calls and how to agree on a replay.

Illustration of the PE activity Self-Officiated Roundnet: Rim Shots, Carries and Hinders
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentRoundnet sets, cones, Rule cards
IntensityModerate

How to play

  1. Rule cards: a rim hit is a point for the other team, a held or thrown ball is a fault, no one touches twice in a row, and an accidental hinder is replayed (4 min).
  2. Staged close calls: each group acts out three situations from the cards and everyone else decides the right call (5 min).
  3. 2 vs 2 games to 11 on four sets, no referee; disagreements are talked through, and with no agreement the point is replayed (12 min).
  4. Evaluation round: each pair rates the other pair's fair play from 1 to 4 and explains one call that made them hesitate (4 min).

Rules

Variations

Easier

Catching is allowed on the serve and games go to 7.

Standard

Games to 11 with the basic calls.

Harder

Games to 15, switching sides at 8, and logging every disputed call.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Sets are expensive; if you only have one or two, run games in rotation while the rest score fair play. Watch the metal edges on some models. Typical mistake: accepting a rim hit as good because nobody saw it clearly.

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