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Round-Off in Phases: Quarter Turn, Snap Down, Two-Foot Landing

A round-off progression for students who already have a solid cartwheel: work the quarter turn, the legs snapping together at the top and the two-foot landing facing back. It's the step from a sideways skill to one you can link backward.

Illustration of the PE activity Round-Off in Phases: Quarter Turn, Snap Down, Two-Foot Landing
PhaseMain activitie
Duration35 min
Ages16–18
SpaceAny space
Equipmentmats, Crash mats, Masking tape, Tablet
IntensityHigh

How to play

  1. Review: three cartwheels on the line; anyone who can't control it keeps working the cartwheel progression on a separate mat (4 min).
  2. Phase 1, quarter turn: from the cartwheel, the second hand turns in and the feet land one after the other facing the start (6 min).
  3. Phase 2, snap at the top: in a wall handstand, bring the legs together and bring both down at once (6 min).
  4. Phase 3, full round-off on the mat landing on the crash mat with a small rebound (10 min).
  5. Video in threes: one performs, one films from the side, one checks the three-cue list (6 min).
  6. Share-out: the most common errors on video and how to fix them (3 min).

Rules

Variations

Easier

Phases 1 and 2 with no run-up and a staggered landing.

Standard

Full round-off with a three-step run-up.

Harder

Round-off into a straight jump with a stuck landing.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

No crash mat? Stack two thin mats and tape them together. The usual mistake is turning late and landing sideways: cue the second hand to point back.

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