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Rotating Roles Warm-Up Squads

In groups of four, each student has a job during the warm-up: leader, technique checker, timer, and hype person. Roles rotate every 2 minutes, so everyone gets to experience leading, monitoring, and motivating a group.

PhaseWarm-up
Duration10 min
Ages12–16
SpaceOutdoor yard
EquipmentRole cards, Task cards, stopwatch
IntensityModerate

How to play

  1. Make groups of four and give each group four role cards and one task card listing eight warm-up moves in order.
  2. Explain the roles in 1 minute: the leader demos and leads; the checker watches and gives one cue; the timer runs 30 seconds per move; the hype person cheers and counts reps out loud.
  3. Each student draws a role card at random, and the group starts on the first two moves on the task card; everyone does the moves, including the role holders.
  4. At 2 minutes, blow the whistle: role cards pass to the person on the right, and the group moves on to the next two moves.
  5. Complete four rotations, about 8 minutes, so every student has had all four roles.
  6. In the last minute, each group talks about which role was hardest and why.

Rules

Variations

Easier

Use only two roles, leader and timer, rotating every minute.

Standard

Four roles rotating every 2 minutes, using the task card.

Harder

The leader picks their own moves for the current phase, and the checker fills out a short observation sheet.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Color-code the role cards and add sample phrases for the checker and the hype person, since at first they won't know what to say. Keep a close eye on the checker role.

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