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Ringo Circle: Keep the Ring Flying

A warm-up in circles passing a rubber ring with one hand, the way it's done in ringo. It wakes up shoulders, wrists, and focus.

Illustration of the PE activity Ringo Circle: Keep the Ring Flying
PhaseWarm-up
Duration10 min
Ages12–14
SpaceAny space
EquipmentRingo rings
IntensityModerate

How to play

  1. Make circles of 6 or 7 students, about 4 meters across. Show the one-hand grip and a flat throw with a flick of the wrist (2 min).
  2. Pass the ring to anyone in the circle, saying their name before throwing; catch it with one hand (2 min).
  3. After throwing, jog around the outside of the circle and take an open spot (2 min).
  4. Add a second ring to each circle: one is thrown right-handed, the other left-handed (2 min).
  5. Final challenge: twenty passes in a row without a drop; each circle tries to beat its own record (2 min).

Rules

Variations

Easier

Smaller circles and two-hand catches allowed.

Standard

One ring per circle, one-hand catches, and change spots after each throw.

Harder

Two rings at once, and every throw must be with the non-dominant hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students throw the ring on edge and it wobbles: cue a flat wrist and a spinning release. If you don't have ringo rings, rubber pool rings or foam rings about 6–8 inches across work fine.

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