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Refereeing Ne-Waza: Osaekomi, Toketa and the Clock

Students learn the basic decisions of a judo referee on the ground and use them in real kneeling bouts. It builds observation, fairness and communication through signals.

Illustration of the PE activity Refereeing Ne-Waza: Osaekomi, Toketa and the Clock
PhaseMain activitie
Duration25 min
Ages16–18
SpaceAny space
Equipmentmats, stopwatch, Refereeing sheets
IntensityModerate

How to play

  1. Key signals: the teacher shows hajime (begin), matte (stop), osaekomi (hold on) and toketa (hold broken), and the group copies them (4 min).
  2. Live replay: two students act out borderline situations in slow motion and the rest signal whether it's osaekomi or not (5 min).
  3. Groups of four: two fight on their knees for 1 min, one referees, one keeps time and logs each osaekomi and its length on the sheet; rotate (10 min).
  4. Sheet check: each group compares the referee's calls with what the timekeeper saw and discusses disagreements (4 min).
  5. Wrap-up: the group writes one golden rule for a good school referee (2 min).

Rules

Variations

Easier

Referee only hajime, matte and osaekomi, no timing.

Standard

Four signals and timing of every hold.

Harder

The referee must also call waza-ari at 10 s and ippon at 20 s and explain decisions afterwards.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With a large class, set up three small mat areas of four mats each. The rookie referee's usual mistake is calling osaekomi when the attacker doesn't have the opponent's back pinned to the mat.

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