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Reactive Y-Agility: Partner Points the Way

A Y-shaped course marked with cones: the student sprints to the split and, at the last moment, a partner points to the left or right branch. It combines acceleration, braking, and cutting with reading a cue, just like in a real game.

PhaseWarm-up
Duration9 min
Ages16–18
SpaceOutdoor yard
Equipmentcones
IntensityHigh

How to play

  1. Set up one Y for every 6 students: a 5 m stem and two 5 m branches opening at 45°. A partner acts as the signaler 3 m beyond the split.
  2. No decision (2 min): sprint to the split and cut to the branch of the runner's choice, braking with 3 short steps; 2 per side.
  3. Early signal (2 min): the signaler points as the runner starts; reach the cone of the called branch.
  4. Late signal (2 min): the signaler points when the runner is 1–2 m from the split; keep track of correct reads.
  5. Fake (2 min): the signaler may fake with the body before the real arm signal, and the runner must wait for the arm.
  6. Rotate and debrief (1 min): runner becomes signaler and signaler goes to the back of the line; the group talks about which read was hardest.

Rules

Variations

Easier

Call the side before the start and run at 70%.

Standard

Signal at the split with a decision at full speed.

Harder

Add a third straight branch and have the signaler call colors or numbers instead of pointing.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The difference between planned and reactive agility shows up right away in the times; discuss it with the class. Check that the braking zones aren't slippery.

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