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Quick Control Card: Mark the Right Box

Ten numbered cones, each with a letter, are used to learn the control card while jogging. It warms students up and prevents the most common school orienteering mistake: writing in the wrong box.

Illustration of the PE activity Quick Control Card: Mark the Right Box
PhaseWarm-up
Duration12 min
Ages12–14
SpaceOutdoor yard
Equipmentcones, Control cards, Pencils
IntensityModerate

How to play

  1. Card walkthrough: name at the top, each box has a control number, and the letter goes in its own box, not the next empty one (2 min).
  2. Round 1: jog to cones 1 through 10 in order, writing down each letter (3 min).
  3. Round 2: reverse order, 10 to 1, on the second row of the card (3 min).
  4. Round 3: the card sets the order (3, 7, 1, 9...); find each number without skipping boxes (3 min).
  5. Partners check against the teacher's answer key (1 min).

Rules

Variations

Easier

Five cones, always in number order.

Standard

Ten cones with three different orders.

Harder

The letters spell a word only if the order is right.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Tape the letters inside the cone so they can't be read from far away. If you have orienteering punches, use them; if not, the letter is enough.

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