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Quadball: Bludger Control for Beaters

A session for beaters: since there are three bludgers for four beaters, the team holding two has control and can defend and attack with an edge. Students practice keeping that control and winning it back.

Illustration of the PE activity Quadball: Bludger Control for Beaters
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
EquipmentPoles, foam balls, cones, Colored ribbons, Volleyballs
IntensityHigh

How to play

  1. Explain bludger control: a team with two balls versus a team with one, and what each beater does (3 min).
  2. 2 vs 2 in a 15 x 15 m square with three foam balls: the pair with two tries to keep them, while the other tries to force a missed throw (7 min).
  3. Add three chasers attacking one hoop: the beaters with control protect their keeper, and the others decide when to risk their only ball (8 min).
  4. Small-sided 5 vs 5 on half the field; log every change of bludger control (5 min).
  5. Count up: which pair kept control longest, and what did they do to keep it? (2 min).

Rules

Variations

Easier

2 vs 1 to learn how to keep control.

Standard

2 vs 2 with three balls and chasers added.

Harder

If a beater catches a thrown bludger, the thrower counts as hit, as in the official rules.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use foam balls in a different color from the chasers' ball so no one mixes them up. Typical mistake: the beater with two balls throws both back-to-back and gives away control.

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