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Protect the King Flag Tag

Two teams wearing flag belts try to pull the flag of the other team's secret king while protecting their own. Players must watch carefully, use decoys, and organize bodyguards. Students practice strategy, dodging, and managing emotions.

PhaseMain activitie
Duration22 min
Ages10–12
SpaceField
EquipmentFlag belts, Colored pinnies, cones, cards
IntensityHigh

How to play

  1. Mark a 40 x 25 yd field with a 'first aid' cone on each end line. Two teams of 12 or 13 in two pinnie colors, each player wearing a two-flag belt (3 min).
  2. Each team secretly hands out cards: whoever gets the crown is king. The teacher writes down the kings.
  3. On the whistle, play anywhere on the field pulling flags. A player with no flags goes to their first aid cone, puts them back on, and returns.
  4. A player who loses a flag says out loud whether they are the king. If the king falls, the round ends and the tagging team scores 3 points.
  5. If no king falls in 4 minutes, the team that pulled more flags scores 1 point.
  6. Between rounds, give 1 minute to pick a new king and plan bodyguards, decoys, and attacks. Play 4 rounds.

Rules

Variations

Easier

Kings wear a visible pinnie, so the game focuses on protecting them.

Standard

Secret king by card, two flags per player, and a first aid cone to get flags back.

Harder

Each team has a spy who may switch pinnies once per round.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

A team that surrounds its king with everyone gives the king away: let it happen once and ask why the king fell so fast. Check that flags sit on the hips.

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