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Personal Best Team Combined Events

A four-event combined meet in which each student competes against their own marks from an earlier class and earns points for their team with every improvement. Students work on personal growth, teamwork and pacing their effort across several events.

PhaseMain activitie
Duration30 min
Ages14–16
SpaceField
Equipmentcones, measuring tape, stopwatch, Medicine balls, Worksheets, Pens, pinnies
IntensityModerate

How to play

  1. 5 teams of 5 in pinnies; each student has a card with last class's marks in the 30 m dash, standing broad jump, medicine ball chest pass for distance and a 6 x 10 m shuttle run (2 min).
  2. Set up 4 stations with cones and explain scoring: 1 point for matching a mark, 2 for beating it and 3 if the improvement is more than 5% (2 min).
  3. Teams rotate through the stations every 6 minutes; each student gets 2 tries per station, and a different teammate times or measures each time (24 min).
  4. At each station, the team writes each student's best mark on the card and works out their points before rotating (part of the rotation).
  5. At the end, each team adds up its points; the team with the most improvement wins, not the one with the best marks (1 min).

Rules

Variations

Easier

Use 3 events and award 1 point for every try done with correct form.

Standard

4 events with points for matching or beating the previous mark.

Harder

Add a 600 m run at the end, with improvement points doubled in that event.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This scoring is very motivating for lower-performing students, since they can score as much as the fastest runner.

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