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Oh Deer! Habitat Game

Part of the class plays deer that run to find food, water or shelter, while everyone else plays those habitat resources. Round by round the deer population rises and falls and gets graphed, so students practice quick reactions and fast decisions while learning how an ecosystem works.

PhaseMain activitie
Duration20 min
Ages9–12
SpaceOutdoor yard
Equipmentcones, Butcher paper, Markers
IntensityModerate

How to play

  1. Mark two lines about 30 feet apart. A quarter of the class are deer on one line; the rest are the habitat on the other. Everyone turns their back (2 min).
  2. Signs: hands on the stomach means food, hands over the mouth means water, and hands over the head like a roof means shelter. Each student secretly picks what they need or offer.
  3. On "one, two, three, Oh Deer!", everyone turns showing their sign. Deer run to find a habitat player with the same sign; the habitat stays put.
  4. A deer who finds its resource walks that classmate back by the hand, and that student becomes a deer. A deer who finds nothing stays in the habitat as a resource.
  5. A recorder writes the deer count for each round on butcher paper. Play about 12 rounds with events, like a drought where nobody can offer water (13 min).
  6. Graph the population together and discuss why it rises and falls (4 min).

Rules

Variations

Easier

Use only two resources, food and water, and fewer rounds.

Standard

Three resources, twelve rounds, an environmental event every few rounds, and the graph at the end.

Harder

Add two predators who start from the side and tag deer on the run; a predator who tags nobody becomes habitat.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Take the graph back to class for a science follow-up. Stress that becoming habitat isn't losing; it's part of the natural cycle.

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