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Official-Style 5 vs. 5 Flag: Rusher, Count and No-Run Zones

A 5 vs. 5 game with the main official flag football rules adapted to the schoolyard: rusher line, quarterback time limit and no-run zones before midfield and before the end zone. Students learn to make decisions within a real rulebook.

Illustration of the PE activity Official-Style 5 vs. 5 Flag: Rusher, Count and No-Run Zones
PhaseMain activitie
Duration30 min
Ages14–16
SpaceField
EquipmentTag belts, Flag footballs, pinnies, cones
IntensityHigh

How to play

  1. Explain the rules on the marked field: the rusher starts from a line about 6 m back, the quarterback can't run directly, and in some zones you can only pass (6 min).
  2. Slow-motion plays to see each rule in action (4 min).
  3. Games on two fields; one player per team counts the quarterback's time out loud (14 min).
  4. Break: rules questions and agreed adjustments (3 min).
  5. Final period with a new rusher every play (3 min).

Rules

Variations

Easier

No rusher and a long count.

Standard

Rusher and a seven-second count.

Harder

Add field changes and downs to cross midfield.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Under official 5 vs. 5 rules the rusher starts 7 yards back and the quarterback has 7 seconds; here they're adapted to the schoolyard. Mark the no-run zones with a different cone color. Common mistake: the rusher jumps early; replay the down without argument.

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