Official-Style 5 vs. 5 Flag: Rusher, Count and No-Run Zones
A 5 vs. 5 game with the main official flag football rules adapted to the schoolyard: rusher line, quarterback time limit and no-run zones before midfield and before the end zone. Students learn to make decisions within a real rulebook.
How to play
- Explain the rules on the marked field: the rusher starts from a line about 6 m back, the quarterback can't run directly, and in some zones you can only pass (6 min).
- Slow-motion plays to see each rule in action (4 min).
- Games on two fields; one player per team counts the quarterback's time out loud (14 min).
- Break: rules questions and agreed adjustments (3 min).
- Final period with a new rusher every play (3 min).
Rules
- Only the rusher, starting from the marked line, may pressure the quarterback.
- In no-run zones the offense must pass, not run or hand off.
- No flag guarding, blocking, tackling or charging.
- If the quarterback hasn't thrown by the end of the count, the play is dead on the spot.
Variations
Easier
No rusher and a long count.
Standard
Rusher and a seven-second count.
Harder
Add field changes and downs to cross midfield.
Adaptations
- Wheelchair users: quarterback or rusher with an adjusted start distance and protected zone.
- Deaf or hard-of-hearing students: the timekeeper shows the seconds with their fingers.
- Students who can't run: referee or timekeeper, in charge of calling plays in no-run zones.
Learning goals
- Know official flag football rules.
- Choose between pass, handoff or run based on the rule in force.
- Play with no contact and within the rules.
Equipment for a class of 25
- flag belts: 30
- flag footballs: 3
- pinnies: 30
- cones: 30
Teacher tip
Under official 5 vs. 5 rules the rusher starts 7 yards back and the quarterback has 7 seconds; here they're adapted to the schoolyard. Mark the no-run zones with a different cone color. Common mistake: the rusher jumps early; replay the down without argument.
PatioLab has "Official-Style 5 vs. 5 Flag: Rusher, Count and No-Run Zones" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for High School
"Switch!": Talking Defense Against Screens in 3v3
3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.
“Throw Like a Girl”: Your Other Arm Explains It
In pairs, each student throws with their dominant arm and their other arm while their partner checks technique.
1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.