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Non-Contact Quadball: Positions, Hoops and Bludgers

A first full session of adapted quadball with no tackling: each team has three chasers, one keeper, two beaters and one seeker, and scores through any of three hoops set at different heights. Students see how the four roles fit together in one game.

Illustration of the PE activity Non-Contact Quadball: Positions, Hoops and Bludgers
PhaseMain activitie
Duration40 min
Ages16–18
SpaceField
EquipmentPoles, hoops, Tall cones, Duct tape, Volleyballs, foam balls, Colored ribbons, Flag belts
IntensityHigh

How to play

  1. Whiteboard explanation: a goal is worth 10 points; beaters throw bludgers, and anyone hit dismounts and goes back to touch their own hoops; catching the flag runner's flag is worth 30 points and ends the game (5 min).
  2. Position practice: chasers pass and shoot at the hoops, keepers defend, beaters throw at moving targets and seekers chase flags (8 min).
  3. Game 1, 7 vs 7, no flag runner, swapping positions halfway (10 min).
  4. Game 2, full version: at 6 minutes the flag runner enters and the seekers go after it (12 min).
  5. Wrap-up: each team says which position decided the game and why (5 min).

Rules

Variations

Easier

No flag runner and one beater per team.

Standard

Full game with two beaters and three bludgers.

Harder

The flag runner can dodge anywhere on the field, and the keeper is only immune inside their own keeper zone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Tape each hoop to a pole and stand the pole in a tall cone; set three per side at different heights. Positions are marked by headband: in the official rules the keeper wears green, chasers white, beaters black and the seeker yellow. Typical mistake: everyone chases the ball and nobody gets back on defense.

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