PatioLab
Home › Activity library › Main activities for High School › No-Jump HIIT: High Intensity, Low Impact

No-Jump HIIT: High Intensity, Low Impact

Groups turn a jump-heavy HIIT into a version with no flight phase that still feels hard. It's a way to train hard while protecting ankles and knees, and to work out at home without bothering the neighbors.

Illustration of the PE activity No-Jump HIIT: High Intensity, Low Impact
PhaseMain activitie
Duration25 min
Ages16–18
SpaceAny space
EquipmentExercise cards, Pens, mats, stopwatch
IntensityHigh

How to play

  1. Context: why no-jump HIIT matters (ankle or knee issues, apartments, crowded spaces) and how to keep intensity up (speed, range, arm drive) (3 min).
  2. Design in groups of 4: each sheet lists five jumping moves (burpee, jumping jack, jump squat, jump lunge, high knees); the group invents a no-flight alternative for each (6 min).
  3. Cross-test: another group tries each alternative for 30 s and reports their RPE; if it's under 7, the authors tweak it (6 min).
  4. Final block: two rounds of the five chosen moves, 30 s on and 30 s off, the whole class together (10 min).

Rules

Variations

Easier

Three exercises instead of five and 40 s rests.

Standard

Five exercises, 30 s on, 30 s off.

Harder

40 s on, 20 s off, holding RPE 7-8 without jumping.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have one backup alternative per exercise in case a group gets stuck (for example, a step-back burpee). The common mistake is making the alternative slow: remind them the key is speed through full range.

Add this activity to your lesson

PatioLab has "No-Jump HIIT: High Intensity, Low Impact" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More main activities for High School

"Switch!": Talking Defense Against Screens in 3v3

⏱ 20 min👥 Ages 14–16📍 Outdoor yard
Equipment: Basketballs, Basketball hoops, pinnies

3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.

man-to-man defense High intensity

“Throw Like a Girl”: Your Other Arm Explains It

⏱ 25 min👥 Ages 16–18📍 Field
Equipment: Tennis balls, cones, Measuring tapes, Observation checklists

In pairs, each student throws with their dominant arm and their other arm while their partner checks technique.

Coordination Moderate intensity

1 vs. 1 Channel Duel: Dodge and Score

⏱ 20 min👥 Ages 12–16📍 Outdoor yard
Equipment: Tag belts, Footballs (oval balls), cones

In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.

evasion High intensity

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch
Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies
decision making High intensity