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No-Crash Red Rover Tag

A school version of Red Rover, the classic American recess game, without the linked-arms wall that caused collisions: the called runner crosses over while partner pairs from the calling team try to tag them. Students work on speed, dodging, and following rules.

PhaseMain activitie
Duration20 min
Ages8–12
SpaceOutdoor yard
Equipmentcones, pinnies
IntensityHigh

How to play

  1. Mark two home lines 20 yards apart and a tag line 3 yards in front of each. Form two teams of 12-13 in two pinnie colors, organized in hand-holding pairs (2 min).
  2. The calling team chants: 'Red Rover, Red Rover, send Lucy right over.' The named student runs toward that team's home line.
  3. Once she crosses the tag line, the pairs may step out and tag her back with their free hand, without letting go.
  4. If she is tagged, she puts on that team's pinnie and joins it; if she reaches home, she returns to her team and brings back an opponent of her choice.
  5. Teams take turns calling; after minute 8, call two runners at once.
  6. After 18 minutes, the team with more players wins.

Rules

Variations

Easier

Tagging pairs may only speed-walk.

Standard

Tagging pairs and one or two runners per call.

Harder

Pairs become groups of three, and three runners are called at once.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The original was banned at many schools because of collisions with the arm chain; explain this so students understand the change. Watch that pairs do not yank each other's arms when turning.

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