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Ninja: Circle Reflex Game

A reflex game in circles of 6 or 7 where players take turns making one quick move to tag someone's hand, and the target may make one move to dodge. Students build reaction speed, balance in low stances and self-control.

PhaseWarm-up
Duration8 min
Ages12–16
SpaceAny space
EquipmentNo equipment
IntensityModerate

How to play

  1. Make circles of 6 or 7, standing an arm's length apart. Everyone shouts 'Ninja!' together, jumps back and freezes in a ninja pose (1 min).
  2. The group picks a starter and play goes clockwise. On their turn, each player makes one single quick move to tag any other player's hand.
  3. The target may also make one single move to dodge. Then both freeze in their final position; nobody moves out of turn.
  4. If one hand gets tagged, put it behind your back. If both get tagged, step out, do 5 squats and rejoin with both hands at the next reset.
  5. Every 2 minutes the teacher calls 'Dojo!': everyone switches to a new circle and starts again with both hands. Play 3 rounds (6 min).
  6. In the last round, players may not lift their feet off the floor, so the focus shifts to balance in low stances.

Rules

Variations

Easier

Each hand can take two tags before going behind the back, so nobody steps out in the first round.

Standard

Circles of 6 or 7, one move per turn, and one hand behind the back for each tag received.

Harder

Shoulder tags also count, and the circle closes in one step every time someone loses a hand.

Adaptations

Learning goals

Teacher tip

Explain and model the game first with one demo circle in slow motion. The most common mistakes are chaining two moves or tagging too hard: correct them right away and praise clean tags.

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