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Mother, May I? Giant and Ant Steps

Traditional game where a leader grants each player a move ('three giant steps,' 'two frog jumps') that can only be taken after asking 'Mother, may I?' Students practice varied locomotor skills, controlling step size and listening.

PhaseMain activitie
Duration15 min
Ages6–8
SpaceOutdoor yard
Equipmentcones, cards
IntensityLow

How to play

  1. Make 5 groups of 5 in parallel lanes. Each lane has a start line and, 40 feet away, a cone where the leader stands with a card of illustrated moves.
  2. The four players wait at the start line. Taking turns, the leader gives each one a command: 'Maya, take three giant steps.'
  3. The player must ask 'Mother, may I?' before moving. The leader answers 'Yes, you may' or 'No, but you may take two ant steps.' Anyone who moves without asking goes back one step.
  4. The card includes giant steps, ant steps, two-foot frog jumps, hops, crab walks, spins and duck walks.
  5. The first player to touch the cone becomes the leader, and the old leader goes to the start. Play about 5 rounds of 2-3 minutes so each group has several leaders.

Rules

Variations

Easier

Use only giant and ant steps, with no stepping back for forgetting to ask.

Standard

Seven types of moves on a card and one step back for forgetting to ask.

Harder

Leaders give double commands ('two frog jumps and a spin') and players move backward.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Be the leader in the first round to show how to give fair commands. Tape the card to the cone so leaders don't lose it.

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