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Mission to Mars: Expedition With Roles and Resources

Teams are crews completing a four-stage expedition, each stage a movement problem that can only be solved if every role does its job. It's a wrap-up lesson to apply what students learned in cooperative challenges.

Illustration of the PE activity Mission to Mars: Expedition With Roles and Resources
PhaseMain activitie
Duration40 min
Ages14–16
SpaceField
Equipmenthoops, cones, balls, pinnies, Role cards, Map sheets
IntensityModerate

How to play

  1. Briefing and role cards for teams of 5 or 6: commander (decides when there's disagreement), navigator (reads the map), medic (the only one who can "repair"), communicator (the only one who talks to base), and engineers (5 min).
  2. Stage 1, sample collection: the navigator, standing in a hoop, has a map showing the position and color of 6 cones and guides the team to collect them in the given order (8 min).
  3. Stage 2, water tank: carry a ball on a hoop held by four people over 30 meters; if it falls, the medic must tag the person who dropped it so they can continue (9 min).
  4. Stage 3, antenna: the communicator sees a sequence of 5 gestures on a card and must pass it to the team 20 meters away using only body signals; the team performs it for the teacher (8 min).
  5. Return through the dust storm: the team heads back to base; each time the whistle blows, everyone must be in contact within 5 seconds. Then a debrief on the roles (10 min).

Rules

Variations

Easier

Three stages and picture maps.

Standard

Four stages with fixed roles.

Harder

Roles switch halfway without warning, and one stage has a time limit.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare role cards and maps before class and set up each stage in a separate area of the field. Use it to wrap up a cooperative challenges unit, once students know the roles.

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