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Map Colors: The Terrain Sets Your Stride

Each color on an orienteering map means a type of terrain, and students change how they run based on the color they see. It warms them up and teaches them to read the map as information about the ground.

Illustration of the PE activity Map Colors: The Terrain Sets Your Stride
PhaseWarm-up
Duration10 min
Ages12–16
SpaceOutdoor yard
EquipmentColored cards, cones
IntensityModerate

How to play

  1. Free jog while the teacher introduces the colors: yellow is open ground, white is easy-running forest, green is slow vegetation, blue is water, and black is features like rocks or buildings (2 min).
  2. The teacher holds up a card: yellow, a short fast run; white, jog; green, walk with high knees; blue, circle around a cone without stepping inside; black, stop and jump in place twice (3 min).
  3. In pairs: one partner flashes colors by hand and the other reacts; switch every 30 seconds (2 min).
  4. Map leg: write a sequence of four colors on the board; students memorize it and run it through the cone course (3 min).

Rules

Variations

Easier

Only three colors: yellow, white and green.

Standard

Five colors, each with its own way of moving.

Harder

Six-color sequences, with a color change called mid-leg.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Show a real map of a nearby park at the start so they see the colors. Common mistake: running the same on green; remind them that thick vegetation is crossed slowly or avoided.

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