Long Rope Show: Enter, Shine, Exit
Each group designs a long rope act of about two minutes with entries, solo and partner tricks and a group exit. It's a collaborative project performed for an audience.
How to play
- Review front-door and back-door entries and diagonal exits (6 min).
- Trick menu inside the rope: half turn, touch the ground, one-foot hop, enter as a pair and bounce a ball while jumping (8 min).
- Groups of seven design their act: opening, three tricks, an everyone-in moment and an exit (12 min).
- Full run-through with music and a planned turner switch inside the act (7 min).
- Performances and peer assessment on three criteria: flow, everyone involved and originality (7 min).
Rules
- Every group member jumps and turns at some point.
- Pick tricks the group can actually do; no flips or rolls inside the rope.
- If someone gets caught, stop the rope, reset and carry on without drama.
- The audience sits outside the rope zone.
Variations
Easier
One-minute act with two tricks and entry with the rope still.
Standard
Two-minute act with three tricks and everyone in.
Harder
Add a double dutch section or two jumpers with their own ropes inside the long rope.
Adaptations
- Wheelchair users: the act's fixed turner, with a moment cueing everyone's entry.
- Blind or low-vision students: enter with the rope still and voice cues from the turners.
- Nervous students: choose a simple trick and do it with a partner.
Learning goals
- Plan and perform a group long rope composition.
- Link entries, tricks and exits smoothly.
- Assess other groups' work against criteria.
Equipment for a class of 25
- long jump ropes: 4
- speaker: 1
- rubber balls: 4
Teacher tip
Have each group write its script on a sheet; it heads off arguments mid-rehearsal. Small rubber balls or tennis balls work for the bounce trick.
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