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Long Rope Show: Enter, Shine, Exit

Each group designs a long rope act of about two minutes with entries, solo and partner tricks and a group exit. It's a collaborative project performed for an audience.

Illustration of the PE activity Long Rope Show: Enter, Shine, Exit
PhaseMain activitie
Duration40 min
Ages14–16
SpaceOutdoor yard
EquipmentLong jump ropes, Portable speaker, Rubber balls
IntensityHigh

How to play

  1. Review front-door and back-door entries and diagonal exits (6 min).
  2. Trick menu inside the rope: half turn, touch the ground, one-foot hop, enter as a pair and bounce a ball while jumping (8 min).
  3. Groups of seven design their act: opening, three tricks, an everyone-in moment and an exit (12 min).
  4. Full run-through with music and a planned turner switch inside the act (7 min).
  5. Performances and peer assessment on three criteria: flow, everyone involved and originality (7 min).

Rules

Variations

Easier

One-minute act with two tricks and entry with the rope still.

Standard

Two-minute act with three tricks and everyone in.

Harder

Add a double dutch section or two jumpers with their own ropes inside the long rope.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have each group write its script on a sheet; it heads off arguments mid-rehearsal. Small rubber balls or tennis balls work for the bounce trick.

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