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Lifesaver Ball Tag

Three taggers in pinnies try to tag everyone else, but anyone holding one of the foam balls is safe. Runners must get the ball to a threatened teammate in time and can free frozen players with a pass. It builds passing, cooperation and game awareness.

PhaseWarm-up
Duration8 min
Ages12–14
SpaceOutdoor yard
Equipmentfoam balls, pinnies
IntensityHigh

How to play

  1. Mark off a 20 × 20 m (about 65 × 65 ft) area. Pick 3 taggers in pinnies and hand out 3 foam balls to the rest of the class (1 min).
  2. On the signal, the taggers try to tag anyone without a ball. A player holding a ball can't be tagged.
  3. Nobody may hold the ball longer than 3 seconds or run with it: pass it, ideally to someone with a tagger close by.
  4. Tagged players freeze with arms up and rejoin when a teammate passes them the ball and they catch it cleanly.
  5. Play 90-second rounds; at the end, count the frozen players and switch taggers. Play 4 rounds (6 min).
  6. In the last round, only bounce passes are allowed, which are slower and force players to anticipate.

Rules

Variations

Easier

Play with 4 balls and 2 taggers, and allow players to hold the ball for 5 seconds.

Standard

Three taggers, three foam balls, a 3-second limit and rescues by caught passes.

Harder

Use only two balls for the whole class, and all passes must be thrown with the non-dominant hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At first everyone wants to keep the ball, so count the 3 seconds out loud during round 1. Pick fast taggers to start so the class quickly realizes that passing is the only way to stay safe.

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