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Knockout Sprint: Mass-Start Heats with Forking

A knockout sprint format with mass-start heats of six and short forked courses, so quick decisions matter more than following someone. Anyone knocked out of a heat becomes an official or observer, so nobody sits around.

Illustration of the PE activity Knockout Sprint: Mass-Start Heats with Forking
PhaseMain activitie
Duration35 min
Ages16–18
SpaceOutdoor yard
EquipmentSchool maps, Control markers, Crayons, pinnies, Stopwatches, cones
IntensityHigh

How to play

  1. Explain and draw heats of six; show how forking forces each runner to read their own map (4 min).
  2. Round 1: five heats of 2–3 minutes using two start areas; the top three in each heat advance. Runners who don't advance become control officials (12 min).
  3. Semifinals: two or three heats on new courses; the top three advance (8 min).
  4. Final, plus a consolation final with the best of those knocked out in the semis (6 min).
  5. Analysis: officials report the mistakes they saw at their controls, and each runner says whether physical speed or decision speed mattered more (5 min).

Rules

Variations

Easier

Heats without elimination, just a cumulative ranking.

Standard

Knockout rounds with three qualifiers per heat.

Harder

More forking and less map-reading time before the start.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Print every heat's maps before class and keep them in envelopes: improvising here doesn't work. Make sure no one ends up idle after elimination; official roles need a clear job.

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