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Jump Pad Memory Grid

Movement memory game on a chalk grid numbered 1 to 9, where students reproduce sequences by jumping with two feet or hopping on one foot. Students practice controlled jumping and landing, spatial awareness and memory.

PhaseMain activitie
Duration16 min
Ages7–8
SpaceOutdoor yard
EquipmentChalk
IntensityModerate

How to play

  1. Draw 6 chalk grids of 3-by-3 squares, about 20 inches each, numbered 1 to 9 like a keypad. Make groups of 4 per grid, lined up behind a start square.
  2. Explore (3 min): each student jumps with two feet from square to square, touching every number, first in order and then backward.
  3. Dictation (4 min): the teacher calls a 3-number sequence, such as '1, 5, 9.' Taking turns, each student jumps it while the group checks out loud.
  4. Chain (5 min): the first student jumps one number; the second repeats it and adds one more, and so on until someone makes a mistake. Record the group's longest chain and start a new one.
  5. Double code (4 min): even numbers are hops on one foot, odd numbers are two-foot jumps. Repeat the chain and try to beat the group record.

Rules

Variations

Easier

Use 2-number sequences and squares with colors as well as numbers.

Standard

Use 3-4 number sequences, the growing chain and the even-odd double code.

Harder

Add a half turn on number 5, or call the sequence with claps instead of numbers.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Draw the grids before class to save time. Most mistakes come from rushing, so praise a stuck landing more than speed.

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