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Judo Ref School: Calls and Signals in Ground Bouts

Short judo ground bouts in groups of three where one student referees using the basic calls (hajime, matte, osaekomi, toketa, and ippon) and keeps time. Students work on simplified rules, fair decision-making, and controlled wrestling.

PhaseMain activitie
Duration20 min
Ages14–16
SpaceGym or classroom
EquipmentTatami mats, Role cards, stopwatch
IntensityModerate

How to play

  1. Practice five calls with the class, using voice and arm signal: hajime (begin), matte (stop), osaekomi (pin), toketa (escape), and ippon (3 min).
  2. Groups of three of similar weight: two wrestlers and a referee with a role card and stopwatch, in a 10 x 10 ft mat area (2 min).
  3. Wrestlers start kneeling. On osaekomi the ref counts 15 seconds for ippon and calls toketa on an escape; matte if they leave the mat or it looks unsafe.
  4. Bouts last 1 minute 30 seconds, rotating roles until all three have refereed twice: six bouts (13 min).
  5. Debrief: which call was hardest to make as a referee? (2 min).

Rules

Variations

Easier

The referee uses only hajime, matte, and osaekomi, and a pin counts after 10 seconds.

Standard

Five calls, a 15-second pin, and bouts of 1 minute 30 seconds.

Harder

Add waza-ari at 10 seconds of pin and a table judge who keeps a score sheet and checks the referee's calls.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Post a sign with the five calls on the wall so students can check it. At first, many referees let action go too long: stress that stopping on time is part of refereeing well.

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