PatioLab
Home › Activity library › Main activities for High School › Invent Your Invasion Game: Four Principles, One House Rule

Invent Your Invasion Game: Four Principles, One House Rule

In groups, students design an invasion game that meets four shared principles and adds one house rule; then they test it and teach it to another group. They come to see what all invasion games have in common and how each rule changes the tactics.

Illustration of the PE activity Invent Your Invasion Game: Four Principles, One House Rule
PhaseMain activitie
Duration40 min
Ages14–16
SpaceOutdoor yard
Equipmentfoam balls, cones, pinnies, hoops, Planning sheets
IntensityModerate

How to play

  1. Explain the four principles with examples: keep the ball, move toward the goal, score, and on defense win the ball back and protect the goal; hand one design card to each group (5 min).
  2. Design in groups of six: how to score, field, equipment, and one original rule that isn't in any sport you know (8 min).
  3. Test the game within the group, 3v3, and fix what doesn't work (8 min).
  4. Each group explains its game to another in one minute and they play it together; then swap (12 min).
  5. Peer review: does it meet the four principles? What tactical decision does the house rule create? (5 min).
  6. Conclusion: what do all the games you made share with basketball, handball or soccer? (2 min).

Rules

Variations

Easier

The teacher gives a base game and the group changes just one rule.

Standard

The group designs the whole game with the card and one house rule.

Harder

The game must also work with a different kind of ball, and the group explains how the tactics change.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare identical equipment kits in bins and hand out a card with a field diagram to draw on. Typical mistake: they invent rules that make scoring impossible; ask "how many points were scored in three minutes?"

Add this activity to your lesson

PatioLab has "Invent Your Invasion Game: Four Principles, One House Rule" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

"Switch!": Talking Defense Against Screens in 3v3

⏱ 20 min👥 Ages 14–16📍 Outdoor yard
Equipment: Basketballs, Basketball hoops, pinnies

3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.

man-to-man defense High intensity

“Throw Like a Girl”: Your Other Arm Explains It

⏱ 25 min👥 Ages 16–18📍 Field
Equipment: Tennis balls, cones, Measuring tapes, Observation checklists

In pairs, each student throws with their dominant arm and their other arm while their partner checks technique.

Coordination Moderate intensity

1 vs. 1 Channel Duel: Dodge and Score

⏱ 20 min👥 Ages 12–16📍 Outdoor yard
Equipment: Tag belts, Footballs (oval balls), cones

In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.

evasion High intensity

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch
Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies
decision making High intensity