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Invent-a-Sport: Design an Invasion Game

In groups, students design a brand-new invasion game with an objective, rules, scoring and a safety rule, teach it to another group and play it. Students learn the underlying logic of team sports, think creatively and cooperate.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentAssorted equipment, cones, pinnies, Butcher paper, Markers
IntensityModerate

How to play

  1. Review what invasion games share: playing area, object, goal, scoring and contact rules. Make four groups of 6; the extra student is safety inspector (2 min).
  2. Each group picks up to three kinds of equipment and writes on butcher paper the name, objective, five rules, scoring and a safety rule (8 min).
  3. Test run: each group plays its game 3-on-3 and fixes what does not work (3 min).
  4. In paired groups, A teaches its game to B and they play 6-on-6; then B teaches theirs (2 + 5 min each).
  5. The visiting group rates the game: Was everyone involved? Was it safe? Was it fun? (2 min).
  6. Wrap-up: post the posters and the class votes on a game for a future class (3 min).

Rules

Variations

Easier

The teacher sets a base (one ball, two goals) and groups change only three rules.

Standard

Full design with five rules, scoring and a safety rule.

Harder

The game includes a rule promoting coed play and its own officiating system.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Stock a cart with safe equipment: soft balls, hoops, cones and discs. Groups write too many rules: cap it at five so play starts quickly.

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