How Long to Rest Between Tries? A 1- vs 3-Minute Experiment
A pair experiment: repeat the same hard problem with 1-minute rests and then with 3-minute rests, counting how far you get. The data helps students decide how to manage recovery in a climbing session.
How to play
- Pick a problem of 8 to 12 moves that's hard to send; number the moves (4 min).
- Block A: three tries with 1 min rest; your partner logs the last move reached and effort 0-10 (6 min).
- Active 5-minute break with easy shoulder and forearm mobility (4 min).
- Block B: three tries with 3 min rest, same log (11 min).
- Plot a simple graph and draw class conclusions: does performance change? What kind of effort suits each rest? (5 min).
Rules
- Each pair uses the same problem throughout.
- Feet under 1.5 m.
- If anything hurts, stop the experiment and note it.
- Your partner runs the rest clock, not the climber.
Variations
Easier
Six-move problem and two tries per block.
Standard
8-12-move problem and three tries per block.
Harder
Add a 5-minute block C and compare all three.
Adaptations
- Students who are hard of hearing: the partner taps their shoulder to end the rest.
- Injured students: recorder and builder of the class graph.
- Less experienced climbers: shorter problem, same protocol.
Learning goals
- Design and run a simple experiment.
- Connect rest and performance.
- Make training decisions based on data.
Equipment for a class of 25
- wall bars: 10
- gym mats: 10
- stopwatches: 14
- log sheets: 14
Teacher tip
Have half the class start with block B so the order doesn't skew results. The usual mistake is picking a problem that's too easy: if everyone sends every time, there's no data.
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