Horse Show Jumping Course
Low obstacle course inspired by horse show jumping, where each student is a horse that gallops and clears each obstacle the way its sign shows, while a partner judge counts faults. Students practice running, takeoff and landing.
How to play
- Set up two identical courses of 6 obstacles: poles resting on cones at 6-8 inches, hoops in a row and a rope on the ground as a 'water jump.' Next to each obstacle, place a cone with a picture: two-foot jump, hop or one-foot takeoff.
- Form trios for each turn: horse, judge and groom, who resets knocked poles. Four trios wait at each course.
- Walk the course (4 min): horses walk and gently jump the course to learn the order and the jump type at each obstacle.
- First round (6 min): gallop between obstacles and jump as the sign shows. The judge counts faults: knocked pole, wrong jump or stepping in the water. Rotate roles in the trio.
- Second round (6 min): each horse picks low or medium height on two obstacles and tries for a clean round.
- Grand parade (4 min): all horses run the course in a line, 10 feet apart, at a trot and fault-free.
Rules
- The next horse starts when the one ahead has passed the third obstacle.
- Poles only rest on cones; never tie or fix them.
- Land with both knees bent and eyes forward.
- Judges only count faults; no shouting or coaching.
Variations
Easier
All poles stay on the ground and jumps are free, with no signs.
Standard
Poles at 6-8 inches, signs for jump type and a fault judge.
Harder
Add a double jump (two poles with no step between) and a tight turn before the water jump.
Adaptations
- Limited mobility: a parallel zigzag course with poles on the ground, or the role of head judge who starts each horse.
- Shy students: in the first round, go as a pair holding hands like a two-horse team.
- Fitness level: confident jumpers raise the height; students who tire walk between obstacles.
Learning goals
- Take off from one or two feet and land balanced after a low obstacle.
- Link running and jumping without stopping.
- Take responsibility in the roles of judge and helper.
Equipment for a class of 25
- poles: 8
- cones: 28
- hoops: 6
- ropes: 2
Teacher tip
Use loose poles that fall at the slightest touch, never tight ropes. Picture cones save long explanations: students read the course themselves.
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