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Hexagon Agility Hops

In pairs, on a chalk hexagon with 2-foot sides, one student hops from the center out over each side and back, going all the way around while always facing forward. It warms up the ankles and legs and works on agility, rhythm, and landing control.

PhaseWarm-up
Duration9 min
Ages12–16
SpaceOutdoor yard
EquipmentChalk, stopwatch
IntensityModerate

How to play

  1. Each pair draws a hexagon with 2-foot sides on the ground in chalk, with an arrow showing which way to face. One student jumps and the other counts and times.
  2. Minutes 0-2: easy two-foot hops in place, forward-backward hops over a line, and ankle mobility.
  3. Minutes 2-4: from the center, hop out over side 1 and back in, then side 2, and so on all the way around. Two slow laps, focusing on the landing.
  4. Minutes 4-7: three laps in a row as fast as possible without touching the lines, timed by the partner; switch roles after each try. Two tries each.
  5. Minutes 7-8: one lap in the opposite direction and one lap on one foot with soft landings.
  6. Minutes 8-9: each student writes down their best time to compare in a later class.

Rules

Variations

Easier

Do one lap only and step instead of hopping between sides.

Standard

Three timed two-foot laps without touching the lines.

Harder

Three laps on one foot or holding a ball overhead.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This is a well-known agility test, so it works as both a warm-up and a progress check. If you don't have chalk, use painter's tape; make sure the floor isn't wet.

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