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Heat Wave Tag: Your Water Bottle Saves You

A warm-up tag game where the taggers are «heat waves». To unfreeze a teammate, players must name signs of dehydration and ways to prevent it.

Illustration of the PE activity Heat Wave Tag: Your Water Bottle Saves You
PhaseWarm-up
Duration10 min
Ages12–14
SpaceOutdoor yard
Equipmentpinnies, hoops, Water bottles
IntensityHigh

How to play

  1. In a circle, the teacher shows six signs: thirst, dry mouth, headache, dizziness, unusual tiredness, and dark urine. Water bottles go together inside the hoops, «the fountain», at one side of the court (2 min).
  2. Round 1: three taggers in pinnies. Tagged players freeze with a hand up. A teammate frees them with a high five and one sign of dehydration (3 min).
  3. Fountain break: everyone takes a few sips from their own bottle, no chugging (1 min).
  4. Round 2 with four new taggers: now the rescue line is a way to prevent it: drink before you are very thirsty, small sips, find shade, wear a cap (3 min).
  5. Walking cool-off: each student tells a neighbor when they drink on a PE day (1 min).

Rules

Variations

Easier

Two taggers, rescue with a high five only.

Standard

Three or four taggers, rescue with a sign or a prevention tip.

Harder

Five taggers; a frozen player needs two rescuers with two different phrases.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Remind students the day before to bring a bottle and keep paper cups for anyone who forgets. Do not have them drink a lot at once: the message is small amounts, often.

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