Hand Signal Code Warm-Up
Each group invents a six-signal hand code, one signal per exercise, and the leader runs the warm-up in total silence using only gestures. Students work on nonverbal communication, focus, and general activation.
How to play
- Make groups of five and give each group a sheet of cardstock and a marker; in 2 minutes, the group agrees on six warm-up moves and a hand signal for each, plus a stop signal.
- They draw or describe each signal on the cardstock and set it on the floor next to the group.
- The first leader stands in front and, without talking, leads for 90 seconds by switching signals; the group changes moves as soon as they see the signal.
- On the stop signal, the leader goes to the back and the next student steps up; complete five turns, about 7 minutes.
- To finish, two groups pair up: one group's leader uses their code to lead the other group, which gets only 20 seconds to study the card.
Rules
- No one talks during a leader's turn, not even to ask questions.
- Signals must be easy to see from a distance and can't look alike.
- The leader can't switch moves more than once every 15 seconds.
- Safety: the group always faces the leader, with room for short traveling moves.
Variations
Easier
A four-signal code with moves done in place.
Standard
A six-signal code with short traveling moves.
Harder
Add combo signals, such as move plus direction, and the leader speeds up the changes.
Adaptations
- Limited mobility: the code includes in-place versions of each move, and the student can lead while seated.
- Hearing impairment: this activity is very inclusive; the student can help the group create clear signals.
- Visual impairment: switch to a code of claps or sounds run by the same leader.
Learning goals
- Communicate instructions clearly and precisely without words.
- Stay focused to react quickly to changes in exercise.
- Create a shared communication system as a group.
Equipment for a class of 25
- cardstock: 5
- markers: 5
Teacher tip
If a group stalls, suggest using fingers for numbers and a pointing gesture for direction. This is a great time to talk about the signals referees and coaches use.
PatioLab has "Hand Signal Code Warm-Up" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.
More activities like this
More warm-ups for Middle School
2v2 Plus One Keep-Away Grids
A short keep-away game in 10 x 10 yard grids: two pairs compete for the ball while a neutral player always plays with the team in possession.
30-Second Partner Passing Record
In pairs, students count how many good passes they complete in 30 seconds using different basketball passes and try to beat their own record on every attempt.
4v1 Warm-up Rondo
4v1 rondo in an 8×8-meter square: four players keep possession with passes along the ground while one player in the middle tries to win the ball.
5-10-5 Pro Agility Reaction Duel
In pairs, on three cones 5 m apart, one student reacts to a partner's signal, sprints to the side shown, touches the line, crosses 10 m to the far side and returns to…
5-4-3-2-1 Shake-Out
A quick drama and creative movement warm-up in which the group shakes arms and legs while counting down out loud from 5 to 1, faster each time.
5v2 Technical Warm-up Rondo
A 5v2 rondo (keep-away) to warm up with the ball: five players around the outside of a square keep possession while two in the middle try to win it.