Ground Kachinuki: Winner Stays on the Mat
A team ground-judo competition using the traditional kachinuki format: the winner stays and faces the next opponent. It forces students to pace their effort and teams to choose their lineup.
How to play
- Teams of four or five by level and briefing: 1-minute kneeling bouts, you win by a 10 s hold or by the most advantage; a draw sends both off (4 min).
- Strategy huddle: each team sets its lineup and picks a captain who calls substitutions (3 min).
- First match on two mats: A vs B and C vs D, with referee and timekeeper from the resting teams (9 min).
- Adjust: teams check how many bouts each fighter lasted and change the lineup if needed (3 min).
- Second match against new opponents, results on the whiteboard (9 min).
- Debrief: each team explains how they spread the workload among fighters (2 min).
Rules
- Bouts always on the knees: nobody stands up.
- No one fights more than three bouts in a row: after the third, they leave even if they win.
- No neck, head, fingers or joint locks; double tap = stop.
- The referee may stop the bout for roughness and award it to the opponent.
Variations
Easier
40-second bouts; first to set a hold wins, no need to keep it.
Standard
1-minute bouts, 10-second hold and a three-in-a-row limit.
Harder
The captain gets one substitution per match to bring in a fresh fighter.
Adaptations
- Injury that rules out fighting: the student is the permanent referee or timekeeper and part of team strategy.
- Big size differences: the referee matches within each team; if no match, the bout uses a 30% control rule.
- Visual impairment: always start with grips already set on sleeve and lapel or on the arms.
Learning goals
- Apply ground techniques against real opposition.
- Pace effort according to opponent and team.
- Take on referee and timekeeper roles fairly.
Equipment for a class of 25
- mats: 16
- stopwatch: 4
- whiteboard: 1
- pinnies: 30
Teacher tip
Kachinuki is a traditional format in Japanese team judo tournaments. The usual problem is the strongest student winning everything; the three-in-a-row rule prevents it.
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