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Ground Kachinuki: Winner Stays on the Mat

A team ground-judo competition using the traditional kachinuki format: the winner stays and faces the next opponent. It forces students to pace their effort and teams to choose their lineup.

Illustration of the PE activity Ground Kachinuki: Winner Stays on the Mat
PhaseMain activitie
Duration30 min
Ages16–18
SpaceAny space
Equipmentmats, stopwatch, Whiteboard, pinnies
IntensityHigh

How to play

  1. Teams of four or five by level and briefing: 1-minute kneeling bouts, you win by a 10 s hold or by the most advantage; a draw sends both off (4 min).
  2. Strategy huddle: each team sets its lineup and picks a captain who calls substitutions (3 min).
  3. First match on two mats: A vs B and C vs D, with referee and timekeeper from the resting teams (9 min).
  4. Adjust: teams check how many bouts each fighter lasted and change the lineup if needed (3 min).
  5. Second match against new opponents, results on the whiteboard (9 min).
  6. Debrief: each team explains how they spread the workload among fighters (2 min).

Rules

Variations

Easier

40-second bouts; first to set a hold wins, no need to keep it.

Standard

1-minute bouts, 10-second hold and a three-in-a-row limit.

Harder

The captain gets one substitution per match to bring in a fresh fighter.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Kachinuki is a traditional format in Japanese team judo tournaments. The usual problem is the strongest student winning everything; the three-in-a-row rule prevents it.

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