Grade Pyramid: Ten Problems to Find Your Level
Each student builds a training pyramid: four problems in an easy color, three in a medium one, two in a hard one and one at their max. They learn to place themselves on a grading scale and to plan a session that balances volume and quality.
How to play
- Explain the school's color scale (green to black) and the pyramid idea: wide base, narrow top (4 min).
- Climb the base: four problems in the color you send without falling (8 min).
- Second and third tiers: three problems in the next color and two in the one after; log your attempts (12 min).
- Top: one problem at your max with three tries, resting 2 min between them (7 min).
- Adjust: if the base was too easy or the top impossible, rework your pyramid for next session (4 min).
Rules
- At least 1 min rest between problems.
- Log honestly: sent, fell, or not tried.
- Feet under 1.5 m with mats covering the whole zone.
- One climber per problem.
Variations
Easier
3-2-1 pyramid.
Standard
4-3-2-1 pyramid.
Harder
4-3-2-1 pyramid sending the base twice in a row.
Adaptations
- Students with visual impairments: problems marked with rough tape and a partner describing the route.
- Finger injury: pyramid in low colors with big rungs only.
- Nervous students: can start the pyramid at the lowest color even if it's easy for them.
Learning goals
- Place your own level on a difficulty scale.
- Plan volume and quality in one session.
- Log attempts and sends honestly.
Equipment for a class of 25
- wall bars: 10
- gym mats: 10
- colored tape: 5
- log sheets: 28
Teacher tip
Set at least three problems per color to avoid lines. The usual mistake is starting the base too high; the rule is that the base should go without thinking.
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