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Ghosts and Dot Collectors Line Tag

A tag game where everyone may only move along the painted court lines, just like in a classic ghost-chasing arcade game. Dot collectors gather 'dots' on the lines while ghosts try to tag them. Students practice dodging, spatial awareness, and anticipation.

PhaseMain activitie
Duration18 min
Ages8–10
SpaceOutdoor yard
Equipmentpinnies, foam balls, Flat disc cones
IntensityHigh

How to play

  1. On a court with painted lines, spread 30 flat disc cones (the 'dots') on top of the lines (2 min).
  2. Choose 4 ghosts in pinnies, each holding a foam ball: they tag by touching with the ball, never throwing it. Everyone else is a dot collector.
  3. On the whistle, everyone jogs, always stepping on a line. Players switch lines only at intersections, never by jumping.
  4. Dot collectors pick up dots (no more than 3 in hand) and drop them in the center circle, their scoring bank.
  5. A tagged player drops their dots on the line, squats for 5 seconds, and keeps playing.
  6. Rounds last 3 minutes or until the lines are empty: count the bank, reset the dots, and switch ghosts. Play 4 rounds.

Rules

Variations

Easier

Only 2 ghosts, who must walk, while dot collectors may jog.

Standard

Four ghosts with balls, 30 dots, and 3-minute rounds.

Harder

Add 4 'power pellet' hoops: a player who steps into one may tag ghosts for 10 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Do a walk-through first so students find the intersections and dead ends. If the court has lines in several colors, decide which ones are in play.

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